@startuml
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!define MATERIAL_CROP_ROTATE(_alias) ENTITY(rectangle,black,crop_rotate,_alias,MATERIAL CROP_ROTATE)
!define MATERIAL_CROP_ROTATE(_alias, _label) ENTITY(rectangle,black,crop_rotate,_label, _alias,MATERIAL CROP_ROTATE)
!define MATERIAL_CROP_ROTATE(_alias, _label, _shape) ENTITY(_shape,black,crop_rotate,_label, _alias,MATERIAL CROP_ROTATE)
!define MATERIAL_CROP_ROTATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,crop_rotate,_label, _alias,MATERIAL CROP_ROTATE)
skinparam folderBackgroundColor<<MATERIAL CROP_ROTATE>> White
@enduml